
Kingdom Battle laid out each of its levels in a grid-based arena, with each playable character able to move around, much like on a chessboard.

Already, when we started on Kingdom Battle, the deal of doing a game between Rabbids and Mario was quite surprising and then doing the combat with tactical elements was even more surprising.” “One of the ideas we had straight at the beginning was to give the feeling of freedom in the combat system most of all, which extended to the exploration phase. Speaking to Sparks of Hope creative director Davide Soliani, we asked how Ubisoft’s latest game in the series can continue to surprise its fans now the Rabbids are out of the hat. Now with Sparks of Hope following up with the same titular residents of the Mushroom Kingdom alongside Ubisoft’s own Rabbid creations.

Even more so when it was revealed the game would be a turn-based tactical action affair. When Mario + Rabbids Kingdom Battle was first announced at video-game trade event E3 in 2017, it caught plenty of Nintendo fans off guard.
